Tuesday, 13 April 2010

!! RIDE THE GOAT - 2 New Members !!



Fresh from Boot Camp are Dr Budsac and ErnstBlofelt and they already making a
mark with the GHC.

Thursday, 4 March 2010

European Task Force is OSCAR MIKE

(Duke Spook prepares)
NOW ITS ON !!!!
Dreadlord battalions and the Lancaster Bombers will be on the Battlefield as quick as we can get back from Walmart at 0:00 am Friday

Saturday, 13 February 2010

(((((( BAD COMPANY 2 ))))))



OK squads youve all been sat on ya asses all winter and now its time to fall in !!! Ive recieved orders that the ghosts are needed on the Russian front again and ive intel that its the Acta Non Verba Mercs again and you know that means DOGTAGS!!!!
American teams will be doing advance recon on March 2 comprising of Shocktrooper Alpha squad headed up by General " He's a killer Baby "Flatlin3r and his crack sniper and Spec ops teams and heading up the US Airforce is Major General Doverdidit and the Seniorgrave Armoured battalion, quickly followed by the European taskforce on March 4 comprising of the Heavy Assault Dreadlord squadrons with added engineer and MASH support commanded by The Duke and General Superbad McNabb and his Lancaster Bombers.
This time its more DESTRUCTION, more SNEEKINESS, more BANG FOR YA BUCK.
LETS ROLL AND LETS ROLL DIRTY
WE ARE OSCAR MIKE


Fallout : New Vegas

The game's scenario is in Las Vegas, Nevada, at the same post-apocaliptic realm of the previous games of the series. However, the city was not stricken direcly by a nuclear attack like other American cities featured in the Fallout universe, thus the buildings and vegetation is mostly intact despite there are still the presence of mutated humans and creatures.

The city is divided among three main factions: The New California Republic, based at the McCarran Airport, the Caesar's Legion based in the Las Vegas Strip, and the residents of New Vegas. Other landmarks featured in Fallout: New Vegas include the Hoover Dam, which is still active and supplying power to the city, and the Area 51.

Bethseda say this isnt a "Sequel" but just a new game to the fallout universe.On the story front, you play a courier, "wounded and left for dead in a shallow grave." A former vault dweller/doctor named Mitchell and his friendly robot Victor (the one we saw in the teaser, presumably), find you and fix you up, and the doc gives you a Pipboy. The plot focuses on the conflicts between factions: the New California Republic, Caesar's Legion, and New Vegas locals.

Xbox:Arcade - Toy Soldiers







For all the talk you hear of people being sick of the World War II genre, you almost never hear the opposite refrain: Where are all the World War I games? Well, if you're an Xbox 360 owner, you've got one coming your way. It's called Toy Soldiers, and this WWI-themed game takes the tower defense genre and gives players the ability to jump into the action by controlling their various towers, turrets, and vehicles.

If you've played a video game in the past two or three years, chances are you've played a tower defense game. To put it mildly, the genre has exploded in popularity. We've seen all manner of tower defense games and all manner of skins put over tower defense games but few that really try to innovate on the gameplay. For their part, it looks like the development team members at Signal Studios is trying to do just that. Toy Soldiers takes the traditional elements of the genre, whereby players attempt to withstand waves of enemies moving along a fixed route by placing stationary “towers” that attack those waves in various ways. But what Toy Soldiers does is blur the lines between tower defense and a straightforward action game by letting you jump in on the action yourself much like the BATTLEFIELD titles.
All the weapons and equipment in the game are era-specific, meaning mustard gas and zeppelins are the norm rather than fighter jets and rocket launchers. The whole game is also wrapped up in an old-time aesthetic, with menu backgrounds and music that feel ripped straight from 1914, as well as graphics that seem fairly impressive by Live Arcade standards. Whether it all adds up to a refreshing take on the tower defense game is something we'll see when Toy Soldiers is released on Xbox Live Arcade down the road.

Thursday, 24 December 2009

Merry Xmas Hordes

Well another year passes and we have killed a hell a lot of shit talking kids online this year. Still our trigger fingers stay frosty. Hope you all have the best of times and here's to a happy and fruitful new year in 2010 . . . Ghost Hordes always riding dirty
PEACE

Wednesday, 11 November 2009

COD : MODERN WARFARE 2

Well its arrived and we all have it . . . . . and its FUCKING AWESOME !!! Infinity Ward have surpassed themselves this time. The customisable weapons in MP is unbounded and the killstreaks are causing havoc.Multiplayer maps are massive and full of intresting areas that can be camped. The game engine is superb and HD oozyness. I finished the single player campaign (on normal) in 5 hours but im dreading starting it on Veteran as its gonna kick my ass. Anyway get ya ACOG scopes polished and watch out for frost on your gun, looks like we have a busy winter ahead Ghosts.



Wednesday, 4 November 2009

Jeff Minter RELEASE THE LLAMAS


Also a big "Hurrah" to Jeff Minter. if you dont know who he is YOU SHOULD :D

Jeff Minter


LLAMASOFT

Operation Flashpoint 2 : DLC + Patch !!!


Title Update / patch for the console editions of the game will arrive prior to the launch of the 'Skirmish' DLC pack on Xbox LIVE . The patch for the Xbox 360 will be available tomorrow, November 5th.
In "Skirmish". Players are shown going head to head in attack helicopters, deploying tanks and APCs and engaging in ranged and close quarters combat in the wide ranging new maps and missions featured in the downloadable content.
The 'Skirmish' DLC features four new multiplayer maps and two new Fire Team Engagement (FTE) missions featuring both solo and four player co-operative play. Hunt down SAM launchers hidden in the sprawling complex of 'Lumberyard' and assault dug in PLA forces and fight room to room in 'White Fang', two tense new 'Infiltration' multiplayer maps. 'Annihilation' multiplayer maps pitch armour and infantry against each other in rolling battles across a valley in 'Stomping Grounds' and in 'Force Dispersal' military bases separated by a strategic hill become a close-quarters killing ground.
New FTE missions include 'All Round Defence', which places gamers in control of air support and attack helicopters as they defend a fortified complex against relentless waves of PLA. In 'Uphill Struggle' players must capture a bunker under heavy fire from hillside reinforcements. Gamers can also recon the entire 220 km² island of Skira alone or co-operatively in a range of vehicles at day or night in 'Island Tour.'
BTW . . . This is gonna cost 400 MSP !?!?!?!?! Cheeky fuckers



Patch details :

1. The game will now return the correct list of servers after searching a game

2. A corrupted save data bug has been fixed.

3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.

4. Gameplay online

o The player is now not blocked after healing another soldier as a medic
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.
o The player can now change weapons after firing a machine gun multiple times
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.

5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.

7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.

8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.

9. When exiting the credits, the heading will not transition twice.

Friday, 2 October 2009

So Close I Can Taste It . . . .



Woh !!! 32 players New OFP2 video, showing the PvP (player vs. player, NOT coop) Multiplayer mode. There are two teams, in each one are 16 players. PvP battles will take place in combat zones on the island. Accessing the whole island in multiplayer is only possible in 4 player-coop.


Well the day is nearly upon us to mount an attack on the island of Skira. I was a massive fan of the original Operation Flashpoint game on the old Xbox and PC. The scale of the game even then was breathtaking and the ways you were simply left alone with a map and a compass deep behind enemy territory had you gripped with nerves, how you could take any vehicle and use it to your own ends like infiltrating a chopper base at night with night vision to steal a gunship to use for a totally different objective or finding the sports rally car in a garage and just putting the toe to the gas and driving like a maniac for hours or till it was hit by an enemy RPG / Gunship. The game was also modded to fuck on the PC with the fans building situations and conflicts to try out. And this is where im slightly worried . . . .

This was easy on the PC but im fearing how this scope and freeroam will translate over to the consoles. I hope we dont end up with a blindless firefight mode like COD or a pale imitation of Battlefield Flag or Gold crate captures. Im hoping that 4 / 8 of us on a side can mount massive attacks on bases where objectives are either to attack and capture or hold and defend using the massive array of vehicles and weapons on maps that are 3 times the size of the Battlefield ones.

I hope we dont get shirked compared to the PC version that is released at the same time with an inferior selection of maps and game modes that will in the long run make this stand out over other combat shooters if they keep up the back up with plenty of DLC unlike Dice who just seem to turn their back on a title 2/3 months after release when thousands of people are still playing their games with a desire for more maps and game modes.

The graphic engine for this title is superb and from the video footage that has been previewed the gameplay will match up as well. I hope the multiplayer is good otherwise i think i might go like Micheal Douglas in Falling Down and go POSTAL !!!!
Anyone getting the limited edition . . . . ;)




And the mighty Skira itself